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Studying at Abertay

Computer Games Technology

Next start date: September

BCS LogoSkillset Logo

Degree type: BSc (Hons)
UCAS Code: G470 BSc/CGT
Duration: 4 years (full-time)


 

Intro


How to Apply
Why choose this course?

  • Highly-respected course within the computer games industry
  • Delivered by one of the world-leading universities in computer games education
  • Provides qualifications suitable for entry to employment in a buoyant, multi-billion pound, worldwide industry
  • Work closely with games companies through project work

Such is the shortage of well-trained and highly-skilled computer games programmers that the career opportunities open to you when you graduate with our BSc (Hons) in Computer Games Technology are virtually endless.  This world-leading course is academically challenging and will develop your skills in game programming, real-time interactive graphics, sound and mathematics. In addition to the specialist core studies, there is freedom within the course to take optional modules to develop interests in areas associated with computer game development.  You will leave us with confidence and skills to work in one of the most demanding industries in the world, and at a distinct advantage over other computing graduates intending a career in the games industry.

What you study

What you study
The goal of the CGT programme is to create graduates that have the essential skills and knowledge required to develop computer games software in an industry where technology is constantly evolving.

The subject areas covered in the course focus on the essential principles of computer games programming using the latest technology available. This enables our graduates to apply these principles to create software for any platform that computer games are developed for.

Throughout the course students are constantly engaged in practical-based activities ensuring that they are able to apply what they learn within the context of computer games development.

Students participate in group-based projects with others studying different game-related subject areas such as game design or computer arts. This provides valuable experience of how game development teams operate within industry.

“I’ve really enjoyed the course not only because of all of the hands-on industry relevant experience but also because the course is filled with students who are as passionate about making games as I am.” – Erin, U.S.A.

“CGT has given me experience on platforms from handhelds and mobiles right through to PC and current generation consoles, which will be invaluable when I apply for jobs in the industry” – Ian, U.K.

How you learn and are assessed
You will spend around 12-15 hours per week in lectures, tutorials and laboratories.  Lectures are used to present key concepts, theories and techniques.  Tutorials and laboratory-based activities increase your understanding of the subject and allow you to develop your competence and confidence in technological and theoretical work. 

During the course you will be required to actively participate in group work, discussions, seminars, and private study. 

There is a mixed assessment strategy used on the course. Most modules are assessed through coursework, which may include project work and student-led presentation. Some modules use a mixture of coursework and formal examination.

 

Entry routes

Minimum Entrance Requirements

Higher
AABB; A Level BCC; ILC (H) AABB; BTEC Extended Diploma DMM
Essential subjects: Mathematics (min. grade B) at Scottish Higher or AS Level.

English: All applicants must have a pass in English in any of the following: SQA Standard Grade 1-3, National 5 grade A-C, Intermediate 2 grade A-B, GCSE grade A-C.

Advanced entry (year 2)
Advanced Higher/A Level: AAB (Maths & Computer Science)

Overseas/EU
All applicants are required to provide certified proof of competence in English Language and the University's minimum requirements are listed here


USA Applicants - US High School Diploma along with either AP or SAT scores. If the US High School Diploma is offered with AP scores then at least two, but preferably three subjects at AP (two of which should be technology related, e.g. computing, physics) at grade 4. If the US High School Diploma is offered with SAT scores, then a minimum of 600 in writing, critical reading and mathematical elements of the SAT Reasoning Test and a minimum of 600 in the relevant SAT Subject Tests (with the subjects being technology related is required).

Alternative Qualifications
Applications are generally assessed on the basis of standard school leaving qualifications such as SQA Highers or GCE A Levels. For those with alternative qualifications, consideration is given to professional qualifications or other forms of formal academic learning as well as experience gained that could provide evidence of ability to benefit from a particular course.

For further advice please use our Ask a Question section.

Course content

Year 1
Module Code
Module Title
Core/Option
Semester
Credits
 
CE0751A
Applied Mathematics 1
Core
Semester 1 through 2
30
AG0700A
Computer and Graphics Architectures
Core
Semester 1 through 2
30
AG0790A
Media Production For Games
Core
Semester 1 through 2
30
CE0723A
Programming in C++
Core
Semester 1 through 2
30
 


Year 2
Module Code
Module Title
Core/Option
Semester
Credits
 
CE0851A
Applied Mathematics 2
Core
Semester 1 through 2
30
AG0803A
Computer Operating Environments
Core
Semester 2
15
AG0801A
Console Game Development
Core
Semester 1 through 2
30
AG0800A
Graphics Programming
Core
Semester 1 through 2
30
CE0823A
Pathfinding in Games and Agile Development
Core
Semester 1
15
 


Year 3
Module Code
Module Title
Core/Option
Semester
Credits
 
AG0905A
Audio Programming
Core
Semester 2
15
AG0904A
DirectX Graphics
Core
Semester 1
15
AG0907A
Network Programming
Core
Semester 1
15
AG0906A
Procedural Methods
Core
Semester 2
15
AG0960A
Prototype Game Development
Core
Semester 1 through 2
30
CE0951A
Applied Mathematics 3
Option
Semester 2
15
AG0920A
Audio Production Methods
Option
Semester 2
15
AG0921A
Creative Sound Synthesis
Option
Semester 1
15
AG0900A
Games Tool Programming
Option
Semester 1
15
CE0941A
Introduction to Mobile Programming
Option
Semester 1
15
CE0942A
Network Programming for Mobile Devices
Option
Semester 2
15
AG0933A
Scripting & Dynamics
Option
Semester 2
15
AG0932A
Technical Art Applications
Option
Semester 1
15
 


Year 4
Module Code
Module Title
Core/Option
Semester
Credits
 
CE1051A
Advanced Game Technologies
Core
Semester 1 through 2
30
AG1003A
Emergent Technologies
Core
Semester 2
15
AG1060A
Game Professional Awareness
Core
Semester 1
15
AG1080A
Honours Project Execution
Core
Semester 1 through 2
30
AG1081A
Honours Project Planning and Reporting
Core
Semester 1 through 2
30
 


Information on course structures and modules is drawn from 2013/4 data and may be subject to change without prior notification. Students who are registering with us will be provided with the up to date information on their course structure in order to allow them to register on the appropriate modules

More info

Career prospects
On graduating, you will possess a mathematics/games-orientated programming degree which is highly sought after by the computer games industry. The BSc (Hons) Computer Games Technology degree was created in response to the acute shortage of game programmers within the industry, and is designed to meet the industry requirements outlined by Skillset. The University works closely with leading game developers such as Sony Computers Entertainment Europe, Electronic Arts, Codemasters and Denki, making graduates from the course highly employable within these industries. 

Graduates have found employment as games, graphics and network programmers in a wide variety of different areas such as creating console games for Sony PlayStation3, Nintendo Wii, and Microsoft XBox 360, to programming handheld devices such as the Nintendo DS and the latest smartphones. While pursuing their studies some students have taken advantage of the University’s enterprise initiatives to found their own start-up companies.

Want to know more
Admissions Tutor: Dr Kenny McAlpine
Tel: +44 (0) 1382  308600
email: institute@abertay.ac.uk

Fees & Scholarships

Fee Category Tuition Fees
Scholarships & Bursaries
Scottish and other EU students

http://www.abertay.ac.uk/applying/ukeu/fees/

Other forms of support
English, Welsh and Northern Irish
students

http://www.abertay.ac.uk/applying/ukeu/fees/rukfees/

Bursaries & Scholarships
Overseas (non EU) students

http://www.abertay.ac.uk/applying/international/fees/

Overseas Scholarships

Fees shown are payable annually, and may be subject to increase each year.


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