Aditya Abraham

Exploring Level Design Theory in Non-Euclidean Spaces

Synopsis

This project is a 3D, first-person puzzle game. You must navigate and solve puzzles in a sprawling and confusing environment. Savour the calm and serene mood as you explore the interconnected rooms. The game has gone through several rounds of testing. The results of testing were used to aid the iteration of level design and to create a fun and enjoyable experience.

Project info

  • Developer Aditya Abraham
  • Showcase year 2022
  • Programme Game Design and Production

Exploring Level Design Theory in Non-Euclidean Spaces

The project explores how Non-Euclidean geometry could be applied to level design theory in games. By creating a game prototype, the goal is to investigate and research this idea through development and practical experimentation.

Project Motivation

I wanted to focus on improving my level design skills and making a polished 3D game.

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Aditya Abraham

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