Project info
- Developer Georgia Firth
- Showcase year 2020
- Programme Sound and Music for Games
The player stands in the middle of a forest and has only audio cues to guide them towards the object that they have to find. As the player gets closer to the object, the music changes. Cues may include: a change in key, faster tempo, making a note sharp; but if they are going in the wrong direction away from the object, then the music modulates to a minor key and sounds out of place.
I wanted to make a game where the player had to listen carefully to the music to find an object.
“Hidden” is a 2020 Digital Graduate Show project by Georgia Firth, a Sound and Music for Games student at Abertay University.
LinkedIn: linkedin.com/in/georgia-firth-68a27819a